Dutch site
  • New Commons Game
  • Collaboration in teams;
  • Trust;
  • Short vs. long term & individual vs. common interests;
  • Sustainability.
  • A classic that has been played many times worldwide, based on The Tragedy of the Commons.
  • Slogan
  • Client- and Market Orientation;
  • Chain management;
  • 'Going Concern' vs. unexpected events;
  • Multilevel awareness of organizational issues.
  • Hexagon
  • Communication in multi-level organizations;
  • Awareness of organizational issues;
  • Decision-making in complex organizations.
  • SysTeamsChange
  • Leading organizational change;
  • Experimenting interventions;
  • Organizing a change process;
  • Resistance during organizational change.
  • Strike Fighter
  • Preparing for negotiations;
  • Communication in difficult situations;
  • Achieving a good negotiation result.
  • Winner NASAGA Game Design Competition 2009
  • A Matter of Time
  • Project- and timemanagement;
  • Collaboration in teams and team-efficiency;
  • Dealing with unexpected events.
  • Winner NASAGA Game Design Competition 2010
  • Mindsetter
  • Leading organizational change;
  • Understanding and dealing with different types of resistance;
  • Relevant leadership styles in change processes.
  • 6Styles
  • Insight in (theory behind) different leadershipstyles;
  • Explication and development of one's own leadershipstyle;
  • Application of one's own leadershipstyle in specific circumstances.
  • TeamUp NEW
  • Collaboration in teams and team-efficiency;
  • Effective communication
  • Conducting and receiving leadership & coaching;
  • Problem solving and creativity in teams.
  • Co-production with Delft University of Technology and Accenture
  • Winner SAGANET Award 2013
Resume pause

Are you looking to boost the development of teams and organizations through a powerful experience that is unique and unforgettable? Then you have come to the right address.

With a diverse selection of ready-to-go simulations and games ánd expertise in game-based learning and organizational development we have a powerful proposition for companies and organizations, and above all For Trainers & Consultants.

Learn more: Our approach, For Trainers & Consultants and Catalogue with nine Simulations & Games.

News / Agenda

July 12th 2013
Introduction in simulations and gaming (half a day) by dr. Vincent Peters
>> More information, sign up

June 14th 2013
Train-the-Trainer TeamUp (Trainers & Consultants working with TeamUp by themselves!),
Stadion Woudestein, Honingerdijk 110 Rotterdam
>> More information, sign up

June 7th/8th 2013
Authorization Mindsetter
Stadion Woudestein, Honingerdijk 110, Rotterdam

>> CNN article about Mindsetter: “Play to Win: Work games can give a career power-up”

More in our news archive

For Trainers & Consultants

To what extend are simulations and games part of your professional toolbox and repertoire? Do you want to use simulations and games fast and easy in the programmes with your clients? When and how exactly do you do so? Our Programme Train-the-Trainer and our selection of simulations and games with different themes and learning goals might help. Learn more

Ready to play?

Leading change as a manager? Overwinning obstacles on an exotic island as a team? Using different leadershipstyles as a starting manager? Understanding and winning the client for you in competition with other companies (up to 250 players!)?

All our simulations and games are designed by internationally recognized game developers. Three of our games have emerged as winners in a prestigious (game-design) competition. Catalogue of our simulations and games.

We proudly present…

Dr. Vincent Peters and drs. Marleen van de Westelaken are now part of the Simulation Experience Team. With their deep knowlegde and experience with simulations and games they add a great deal of value for what Simulation Experience has to offer Trainers and Consultants. Learn more: For Trainers & Consultants and our Team

What do we offer?

We offer our simulations and games as part of the modules Light, Intensive and For Trainers & Consultants.

Why games work

Simulations and games owe their power to the effectiveness of experiential learning. In simulations and games, dilemmas and mechanisms found in reality are made tangible in powerful ways. This creates the opportunity to practice and to experiment with (new) behavior. Read more about Why games work

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In the spotlight: TeamUp

TeamUp is a serious game, in which teams with a multiple of four players, with an avatar, are challenged to collaboratively overwin different obstacles in an attractive, virtual atmosphere. Except for collaboration in teams TeamUp is an excellent and unique gaming tool to address themes as communication under (time)pressure, leadership, coaching and problem solving and creativity in teams in workshops or learning programmes. TeamUp is an attractive and robust learning tool, especially developed and with low barriers accessible for Trainers and Consultants. Learn more, watch the TeamUp-trailer below or contact us for more information or to sign up for one of our demos.